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Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study

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LIAROKAPIS Fotis DEBATTISTA Kurt VOURVOPOULOS Athanasios PETRIDIS Panagiotis ENE Alina

Rok publikování 2014
Druh Článek v odborném periodiku
Časopis / Zdroj Entertainment Computing
Fakulta / Pracoviště MU

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Citace
www http://www.sciencedirect.com/science/article/pii/S1875952114000391
Doi http://dx.doi.org/10.1016/j.entcom.2014.10.004
Obor Informatika
Klíčová slova Serious games; Brain computer interfaces; Virtual environments; Human machine interaction
Popis This paper examines the application of commercial and non-invasive electroencephalography (EEG)-based brain–computer (BCIs) interfaces with serious games. Two different EEG-based BCI devices were used to fully control the same serious game. The first device (NeuroSky MindSet) uses only a single dry electrode and requires no calibration. The second device (Emotiv EPOC) uses 14 wet sensors requiring additional training of a classifier. User testing was performed on both devices with sixty-two participants measuring the player experience as well as key aspects of serious games, primarily learnability, satisfaction, performance and effort. Recorded feedback indicates that the current state of BCIs can be used in the future as alternative game interfaces after familiarisation and in some cases calibration. Comparative analysis showed significant differences between the two devices. The first device provides more satisfaction to the players whereas the second device is more effective in terms of adaptation and interaction with the serious game.

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