Publication details

 

Noise and the Mermin-GHZ Game

Basic information
Original title:Noise and the Mermin-GHZ Game
Author:Ivan Fialík
Further information
Citation:FIALÍK, Ivan. Noise and the Mermin-GHZ Game. Electronic Notes in Theoretical Computer Science, The Nederlands. ISSN 1571-0661, 2009, vol. 251, no. Neuvedeno, pp. 17-26.
Original language:English
Field:Informatika
WWW:link to a new windowhttp://dx.doi.org/10.1016/j.entcs.2009.08.025
Type:Article in Periodical
Keywords:Pseudo-telepathy games; Mermin-GHZ game; noisy quantum channels; quantum winning strategy

A pseudo-telepathy game is a game for two or more players for which there is no classical winning strategy, but there is a winning strategy based on sharing quantum entanglement by the players. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of several basic noisy quantum channels on the quantum winning strategy for the Mermin-GHZ game. The question of how strong the noise can be so that quantum players would still be better than classical ones is also dealt with.

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