Total number of publications: 39
Articles
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3D bivariate visualizations in immersive virtual reality (IVR): the impact of map literacy and visualization method on user performance
Cartography and Geographic Information Science, year: 2026, volume: 54, edition: 4, DOI
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Analytical Robustness and Competing Interpretations in Violent Video Game Research : A Response to Teng and Bushman's (2026) Reanalysis of Lacko et al. (2024)
AGGRESSIVE BEHAVIOR, year: 2026, volume: 52, edition: 4, DOI
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Are smartphones stress-inducing or stress-buffering for adolescents? An experience-sampling study
NEW MEDIA & SOCIETY, year: 2026, DOI
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Beyond the overt response : Reaction time modeling in self-report surveys across administration modes and item formats
Behavior Research Methods, year: 2026, volume: 58, edition: 175, DOI
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Careers in the Time of Climate Change : Reflection of Czech High School Students
Australian Journal of Career Development, year: 2026, volume: 35, edition: 2, DOI
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Cross-Cultural Validation of the Malevolent Creativity Behavior Scale in 7 Countries
JOURNAL OF CREATIVE BEHAVIOR, year: 2026, volume: 60, edition: 1, DOI
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Defender or Outsider? Understanding Individual, Social, and Contextual Factors in Cyberbystander Behavior in Cyberaggression
Journal of Early Adolescence, year: 2026, volume: 46, edition: 4, DOI
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Empowerment or Pressure? Exploring the Impact of Female Body Depictions in Body Positivity Instagram Posts on Self-Objectification
INTERNATIONAL JOURNAL OF PSYCHOLOGY, year: 2026, volume: 61, edition: 3, DOI
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Engaged but careless? The roles of online civic engagement, well-being, and information literacy in careless information sharing
COMPUTERS IN HUMAN BEHAVIOR, year: 2026, volume: 186, edition: January 2027, DOI
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Exploring resilience as a moderator of social media appearance activity and body image concerns in adolescents
Scientific Reports, year: 2026, volume: 16, edition: 1, DOI