Publication details

Randomly Generated 3D Environments for Serious Games

Authors

NOGHANI Jeremy LIAROKAPIS Fotis ANDERSON Eike

Year of publication 2010
Type Article in Proceedings
Conference Proc. of the 2nd IEEE International Conference in Games and Virtual Worlds for Serious Applications (VS-Games 2010)
Citation
Web http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=5460261&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D5460261
Doi http://dx.doi.org/10.1109/VS-GAMES.2010.31
Description This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the generation of terrain, vegetation and building structures. An interactive flight simulator has been created as proof of concept. An initial evaluation with two small samples of users (remote and hallway) revealed some usability issues but also showed that overall the flight simulator is enjoyable and appears realistic and believable.

You are running an old browser version. We recommend updating your browser to its latest version.

More info