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The Effect of Computer-Based Feedback in Game-Like Fluid Reasoning Tasks

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PORTEŠOVÁ Šárka JABŮREK Michal ŤÁPAL Adam STRAKA Ondřej

Rok publikování 2022
Druh Článek v odborném periodiku
Časopis / Zdroj Studia Psychologica
Fakulta / Pracoviště MU

Fakulta sociálních studií

Citace
www článek - open access
Doi http://dx.doi.org/10.31577/sp.2022.02.845
Klíčová slova feedback; learning; game-based performance tests; metacognition
Přiložené soubory
Popis We focused on the effect of various types of feedback in a game-based fluid reasoning test called Triton and the Hungry Ocean on elementary school students (ages 8-12; total N = 321). The feedback types were four: no feedback (A), simple (correct/wrong feedback; B), elaborated (correct solution shown; C), and learner-controlled feedback (student chooses between feedback types; D). We did not observe an effect of any feedback type on performance (i.e., there were no between-group differences). However, within group D, students overall tended to choose elaborated feedback more often as task difficulty increased (r = .92), and those in group D who generally tended to choose elaborated feedback also tended to per-form better even after controlling for intellect.
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