Informace o publikaci

Combining physical and virtual worlds for motor-cognitive training interventions: Position paper with guidelines on technology classification in movement-related research

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ŠLOSAR Luka VOELCKER-REHAGE Claudia PARAVLIĆ Armin ABAZOVIC Ensar DE BRUIN Eling D MARUSIC Uros

Rok publikování 2022
Druh Článek v odborném periodiku
Časopis / Zdroj Frontiers in Psychology
Fakulta / Pracoviště MU

Fakulta sportovních studií

Citace
www https://www.frontiersin.org/articles/10.3389/fpsyg.2022.1009052/full
Doi http://dx.doi.org/10.3389/fpsyg.2022.1009052
Klíčová slova extended reality; virtual reality; augmented reality; mixed reality; exergaming; taxonomy; classification
Přiložené soubory
Popis With rapid technological development, the technologies used by the gaming sphere (Koivisto and Hamari, 2019) have become more affordable, easier to use and also more commonly used for research purposes. They not only allow the design of virtual spaces and stimuli but also a cost-efficient and almost precise tracking of body parts (full-body kinematics). This development is of particular interest for movement-related interventions in exercise and health settings (Skjaret et al., 2016) as it offers the opportunity for enhancing physical strength and overall engagement in physical activity (Liberatore and Wagner, 2021).

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