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Informace o publikaci
Measuring the Impact of Student Gaming Behaviors on Learner Modeling
| Autoři | |
|---|---|
| Rok publikování | 2026 |
| Druh | Článek ve sborníku |
| Konference | Proceedings of the 16th Learning Analytics and Knowledge Conference (LAK '26) |
| Fakulta / Pracoviště MU | |
| Citace | |
| www | |
| Doi | https://doi.org/10.1145/3785022.3785036 |
| Klíčová slova | Adaptive Learning System; Knowledge Tracing; Data Poisoning Attacks; Adversarial Machine Learning; Gaming the System |
| Přiložené soubory | |
| Popis | The expansion of large-scale online education platforms has yielded vast amounts of student interaction data for knowledge tracing (KT). KT models estimate students’ concept mastery from interaction data, but the models' performance is sensitive to input data quality. Gaming behaviors, such as excessive hint use, may misrepresent students’ knowledge and undermine model reliability. However, systematic investigations of how different types of gaming behaviors affect KT remain scarce, and existing studies rely on costly manual analysis that does not capture behavioral diversity. In this study, we conceptualize gaming behaviors as a form of data poisoning, defined as the deliberate submission of incorrect or misleading interaction data to corrupt a model’s learning process. We design Data Poisoning Attacks (DPA) to simulate diverse gaming patterns and systematically evaluate their impact on KT model performance. Moreover, drawing on advances in DPA detection, we explore unsupervised approaches to enhance the generalizability of gaming behavior detection. We find that KT models performance tend to decrease especially for random guess behaviors. Our findings provide insights into the vulnerabilities of KT models and highlight the potential of adversarial methods for improving the robustness of learning analytics systems. |
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