Publication details

Fractal Nature - Generating Realistic Terrains for Games

Authors

CRISTEA Adrian LIAROKAPIS Fotis

Year of publication 2015
Type Article in Proceedings
Conference Proc. of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015)
MU Faculty or unit

Faculty of Informatics

Citation
Web http://www.fi.muni.cz/~liarokap/publications/VSGAMES2015a.pdf
Doi http://dx.doi.org/10.1109/VS-GAMES.2015.7295776
Field Informatics
Keywords serious games; fractal terrain generation; procedural modeling
Description This paper presents a software tool – called Fractal Nature - that provides a set of fractal and physical based methods for creating realistic terrains called Fractal Nature. The output of the program can be used for creating content for video games and serious games. The approach for generating the terrain is based on noise filters, such as Gaussian distribution, capable of rendering highly realistic environments. It is demonstrated how a random terrain can change its shape and visual appearance containing artefacts such as steep slopes and smooth riverbeds. Moreover, two interactive erosion systems, hydraulic and thermal, were implemented. An initial evaluation with 12 expert users provided useful feedback for the applicability of the algorithms in video games as well as insights for future improvements.

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