Publication details

Designing for Playfulness in Human-AI Authoring Tools

Authors

LIAPIS Antonios GUCKELSBERGER Christian ZHU Jichen HARTEVELD Casper KRIGLSTEIN Simone DENISOVA Alena GOW Jeremy PREUSS Mike

Year of publication 2023
Type Article in Proceedings
Conference Proceedings of the 18th International Conference on the Foundations of Digital Games (FDG '23)
MU Faculty or unit

Faculty of Informatics

Citation
Web https://dl.acm.org/doi/10.1145/3582437.3587192
Doi http://dx.doi.org/10.1145/3582437.3587192
Keywords playplayfulnesscreativity supportmixed-initiative co-creativity
Description Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement—not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such tools. Motivating and rewarding playfulness as an exploratory, task-agnostic, open, and subversive attitude can support the satisfaction of more diverse user goals, and have a strong, positive effect on the user experience, the emerging human-AI interaction, and the resulting artefact. In this paper, we motivate the importance of playfulness as user experience in human-AI authoring tools, and propose concrete strategies to design for playfulness in the human user through UI design, in the AI through algorithms, or through interventions to their dialog. We conclude with an outlook of the research agenda.

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