Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein
Associate professor, Department of Visual Computing
Office: C411
Botanická 554/68a
602 00 Brno
Phone: | +420 549 49 5150 |
---|---|
E‑mail: | , |
Web: | https://www.fi.muni.cz/~kriglstein/ |
social and academic networks: |
---|
Total number of publications: 33
2022
-
Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy
CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, year: 2022
-
HCI Meets Games
Year: 2022, type: Appeared in Conference without Proceedings
-
Keynote - Bullying Is NOT a Game – But Games Can Help Preventing It
Year: 2022, type: Appeared in Conference without Proceedings
-
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training
28th ACM Symposium on Virtual Reality Software and Technology (VRST '22), year: 2022
-
More Than Just Gameplay: Making a Case for “Let’s Plays” in Education
Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22), year: 2022
-
SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40
CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA '22), year: 2022
-
Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction
Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, year: 2022
2021
-
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review
Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU, year: 2021
-
Let’s Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports
Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21, year: 2021
-
OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use
Game On 2021, year: 2021