Publication details
Continuous Collision Detection Using Tetrahedral Structures
Authors | |
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Year of publication | 2015 |
Type | Article in Proceedings |
Conference | Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015) |
MU Faculty or unit | |
Citation | |
Doi | http://dx.doi.org/10.1109/VS-GAMES.2015.7295769 |
Field | Informatics |
Keywords | CCD; Collision detection; rigid bodies; tetrahedron |
Description | This work presents a new method for computing continuous collision detection between two rigid bodies. It introduces a new acceleration structure that divides the object space into tetrahedra, and describes how this structure can utilize temporal coherence in computing collision detection. It explains how to detect collisions between basic primitives using this structure, especially vertex-face, edge-edge, and face-vertex collisions. |