Publication details

Continuous Collision Detection Using Tetrahedral Structures

Authors

ČEJKA Jan

Year of publication 2015
Type Article in Proceedings
Conference Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015)
MU Faculty or unit

Faculty of Informatics

Citation
Doi http://dx.doi.org/10.1109/VS-GAMES.2015.7295769
Field Informatics
Keywords CCD; Collision detection; rigid bodies; tetrahedron
Description This work presents a new method for computing continuous collision detection between two rigid bodies. It introduces a new acceleration structure that divides the object space into tetrahedra, and describes how this structure can utilize temporal coherence in computing collision detection. It explains how to detect collisions between basic primitives using this structure, especially vertex-face, edge-edge, and face-vertex collisions.

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