Publication details

Combining physical and virtual worlds for motor-cognitive training interventions: Position paper with guidelines on technology classification in movement-related research

Authors

ŠLOSAR Luka VOELCKER-REHAGE Claudia PARAVLIĆ Armin ABAZOVIC Ensar DE BRUIN Eling D MARUSIC Uros

Year of publication 2022
Type Article in Periodical
Magazine / Source Frontiers in Psychology
MU Faculty or unit

Faculty of Sports Studies

Citation
Web https://www.frontiersin.org/articles/10.3389/fpsyg.2022.1009052/full
Doi http://dx.doi.org/10.3389/fpsyg.2022.1009052
Keywords extended reality; virtual reality; augmented reality; mixed reality; exergaming; taxonomy; classification
Attached files
Description With rapid technological development, the technologies used by the gaming sphere (Koivisto and Hamari, 2019) have become more affordable, easier to use and also more commonly used for research purposes. They not only allow the design of virtual spaces and stimuli but also a cost-efficient and almost precise tracking of body parts (full-body kinematics). This development is of particular interest for movement-related interventions in exercise and health settings (Skjaret et al., 2016) as it offers the opportunity for enhancing physical strength and overall engagement in physical activity (Liberatore and Wagner, 2021).

You are running an old browser version. We recommend updating your browser to its latest version.

More info