Publication details
Learning Middlegame Patterns in Chess: A Case Study.
Authors | |
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Year of publication | 2000 |
Type | Article in Proceedings |
Conference | Proceedings of the 13th International Conference on Industrial & Engineering Applications of AI & Expert Systems |
MU Faculty or unit | |
Citation | |
Field | Use of computers, robotics and its application |
Keywords | machine learning; pattern recognition; computer chess |
Description | Experiments with a program that learns to classify chessboard positions that permit the bishop sacrifice at h7. Discussed are some problems pertaining to the collection of training examples, their representation, and preclassification. |