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Publication details
Learning Middlegame Patterns in Chess: A Case Study.
| Authors | |
|---|---|
| Year of publication | 2000 |
| Type | Paper in proceedings |
| Conference | Proceedings of the 13th International Conference on Industrial & Engineering Applications of AI & Expert Systems |
| MU Faculty or unit | |
| Citation | |
| Field | Use of computers, robotics and its application |
| Keywords | machine learning; pattern recognition; computer chess |
| Description | Experiments with a program that learns to classify chessboard positions that permit the bishop sacrifice at h7. Discussed are some problems pertaining to the collection of training examples, their representation, and preclassification. |