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Publication details
Andre miri cipa / V mojí kůži
| Title in English | Andre miri cipa / In My Skin |
|---|---|
| Authors | |
| Year of publication | 2026 |
| Type | Software |
| MU Faculty or unit | |
| web | odkaz na hru |
| Description | Andre miri cipa / In My Skin is a narrative educational game about the experiences of young Roma people with racism and discrimination in contemporary Czech society. It was developed as an output of a research project. It is intended primarily for teaching in the eighth and ninth grades of lower secondary school and in the corresponding lower years of multi-year grammar schools. Each chapter takes up to 15 minutes to play and, together with a teacher-moderated reflection, fits into a single lesson. The game’s main aim is to give students a sense of the experience of otherness that Roma people their own age, or close to it, encounter in everyday situations. Players follow the stories of three characters who face prejudice in everyday life. Robin experiences racism during a routine trip to the grocery store. Vanessa faces discrimination because of the way she dresses. Marie and her family try to find a new home and run into discrimination in the housing market. The three chapters are linked by the legend of a magic mirror, Romano Gendalos, a monument in a utopian future where racism and discrimination survive only as bitter memories. The utopia of a hopeful future is the game’s point of departure. From this safe temporal distance, players can see discrimination as something that is neither normal nor inevitable, and they can think about what would need to change to overcome it. The game also lets players see our present reality from the perspective of its Roma characters. The game’s format draws on research and on collaboration with teacher educators from the Faculty of Education at Masaryk University and with teachers from partner primary schools. The game was tested with both teachers and primary school students. Because the game was designed for use in primary school teaching, this aim shaped both its dialogues and its game mechanics. The graphics are optimised to run on lower-performance devices too, including the mobile phones and tablets that schools commonly use. |
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