Informace o publikaci
Learning Middlegame Patterns in Chess: A Case Study.
Autoři | |
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Rok publikování | 2000 |
Druh | Článek ve sborníku |
Konference | Proceedings of the 13th International Conference on Industrial & Engineering Applications of AI & Expert Systems |
Fakulta / Pracoviště MU | |
Citace | |
Obor | Využití počítačů, robotika a její aplikace |
Klíčová slova | machine learning; pattern recognition; computer chess |
Popis | Experiments with a program that learns to classify chessboard positions that permit the bishop sacrifice at h7. Discussed are some problems pertaining to the collection of training examples, their representation, and preclassification. |