Životopis

Curriculum vitae

Dipl.-Ing. Dr. techn. Simone Kriglstein
  • Simone is Associate Professor at the Masaryk University as well as scientist at the Austrian Institute of Technology and at the University of Vienna. She specializes in designing and evaluating user interfaces and interaction methods in different fields, including games. Her work has been published in international conference proceedings such as the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems and journals like Computer & Graphics and Computers in Human Behavior. Simone has received or has been nominated for several awards for her work on games, including the German Game Developer Newcomer Award 2006.
    https://www.fi.muni.cz/~kriglstein/
Department/Faculty/University
  • Department of Visual Computing, Faculty of Informatics
    Masaryk University
    Botanická 554/68a
    602 00 Brno
    Czech Republic
Function, current position
  • Associate Professor
Education and academic qualifications
  • 2017: Habilitation thesis at the University of Vienna (Computer Science) with the title “Human-Centered Design of Change Visualizations for Business Processes” (awarded with a certificate of recognition from the Dr. Maria Schaumayer Stiftung) Subject area of habilitation: Applied Computer Science
  • 2007- 2011 Doctoral student at the University of Vienna (Computer Science) 22.02.2011: Defensio dissertationis Doctoral thesis on “Human-Centered Visualization of Ontologies“; graduated with distinction
  • 1999 -2005 Diploma Studies of Computer Science at the Vienna University of Technology (equivalent to a Master’s degree) 11.01.2005: Diploma examination Diploma thesis on “Visual Perception and Interface Design” (“Visuelle Wahrnehmung und Interface Design”); graduated with distinction
Professional experience
  • Nov.2020- Associate Professor at the Masaryk University, Department of Visual Computing – Faculty of Informatics, focusing on: human computer interaction and games
  • Oct.2017 - Scientist at the Austrian Institute of Technology (AIT), focusing on: user behavior, visual design, and serious games/gamification
  • Aug. 2019- Postdoc researcher in CSLEARN - Educational Technologies, University of Vienna
  • 2011 - 2017 Project member (postdoc) in the Human-Computer Interaction group at the Vienna University of Technology, Institute for Design and Assessment of Technology
  • 2014 Visiting fellow at the School of Information Systems, Science and Engineering, Queensland University of Technology (QUT), Brisbane, Australia
  • 2012 - 2014 Postdoc researcher at SBA Research in cooperation with the Workflow Systems and Technology Research Group, Faculty of Computer Science, University of Vienna
  • 2011 Project member (postdoc) in the Workflow System and Technology Group, University of Vienna
  • 2007 - 2011 Full-time scientific assistant (UniversitätsassistentIn - praedoc) in the Workflow Systems and Technology Research Group, formerly Institute for Business and Knowledge Engineering, University of Vienna
  • 2006 - 2007 Full-time employee as a usability consultant
  • 2005 Full-time employee as a user interface designer and tester
Teaching activities
  • Doctoral Research Seminar - Human-Computer Interaction and Education, Practical Software Course with Bachelor's Thesis (Project), Practical Course with Bachelor Thesis in the School Subject Computer Science (Project), Practical Course: Computer Science 1 (Project), Practical Course: Computer Science 2 (Project), Master Seminar (Seminar), Research Privatissimum - CS Didactics and Learning Research (Seminar), Human Computer Interaction (Lecture and Exercise), Future Media (Lecture and Exercise), Interface and Interaction Design (Project), Design and Evaluation of Visualisations (Exercise), Visualization (Lecture and Exercise)
Selected Professional Activities
  • Since 2019 SIGCHI Communications Committee
  • 2020-2021 Social Media Chair of the ACM Conference on Human Factors in Computing Systems (CHI)
  • 2020-2021 Work in Progress Chair for the ACM SIGCHI Conference on Computer-Human Interaction in Play (CHI Play)
  • 2021 Publicity Chair of the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI)
  • 2021 Organizer Member of the International CHI Special Interest Group The Present and Future of Esports in HCI in conjunction with the ACM Conference on Human Factors in Computing Systems (CHI)
  • 2020 Organizer Member of the International CHI Workshop on Be Part Of It: Spectator Experience in Gaming and eSports in conjunction with the ACM Conference on Human Factors in Computing Systems (CHI) 2016 Local Chair of the IFIP International Conference on Entertainment Computing (ICEC)
  • 2012-2017 Organization Committee Member of the 6th International Workshop on Theory and Application of Visualizations and Human-centric Aspects in Processes (TAProViz) in conjunction with the 15th International Conference on Business Process Management (BPM)
Selected Awards
  • 2021 Honorable Mention Award for the paper “What Players Want: Information Needs of Players on Post-GameVisualizations” received at the ACM Conference on Human Factors in Computing Systems (CHI)
  • 2020 Honorable Mention Award for the paper “See, Feel, Move–Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement” received at the ACM Conference on Human Factors in Computing Systems (CHI)
  • 2019 Honorable Mention Award for the paper “User Guided Movement Analysis in Games using Semantic Trajectories” received at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)
  • 2018 Certificate of Recognition from the Dr. Maria Schaumayer Stiftung for the habilitation thesis “Human-Centered Design of Change Visualizations for Business Processes”
  • 2011 Best Student Paper award for the paper “Development Process and Evaluation of the Ontology Visualization Tool Knoocks – A Case Study” received at the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP/IVAPP 2011)
  • 2011 Paper award for the paper “The Curriculum as an Ontology - A Human Centered Visualization Approach” received at the World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2011) 2011 First place at the 2nd Annual Games for Learning Design Competition 2011 with the game “Metry Mouse Missions“
  • 2010 SIGGRAPH 2010 - Disney Learning Challenge finalist with the game "DOGeometry"
  • 2006 Second place at the German Game Developer Awards 2006 (Newcomer Award for the game “Crazy Furry Animals”)

2021/04/07

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