Informace o projektu

Augmented Social Play (ASP): smartphone-enabled group psychotherapeutic interventions that boost adolescent mental health by supporting real-world connection and sense of belonging (ASP)

Kód projektu
101080665
Období řešení
9/2023 - 8/2027
Investor / Programový rámec / typ projektu
Evropská unie
Fakulta / Pracoviště MU
Fakulta informatiky
Další fakulta/pracoviště MU
Filozofická fakulta
Spolupracující organizace
Norwegian University of Science and Technology
University of Birmingham
University College Dublin/Nattional University of Ireland
Karl Landsteiner University of Health Sciences
University of Algarve
Make Real Ltd
Unicorn Theatre London Limited
Queen Mary University of London
Académico Torres Vedras

This project will develop Augmented Social Play (ASP), a new digital intervention format which uses smartphones to deliver real-world face-to-face group psychotherapeutic experiences, and create supportive communities. Augmented Social Play combines creative storytelling, contemporary technology, and evidence-based psychology to deliver Augmented Reality-facilitated, face-to-face collaborative experiences which boost mental health by providing insight into alternative perspectives, reducing stigma, increasing group cohesion, and encouraging positive peer relations – fostering a greater sense of belonging and connectedness. We want to use ASP totherefore tackles head-on the dramatic increases in social isolation and associated other mental health problems experienced by young people with the rise of social media use driven by digitalization and associated social transformations, which have been exacerbated by the Covid-19 pandemic.

We have established the feasibility of ASP through a proof-of-concept at TRL 3. Through our work on this proof-of-concept, we have defined some pillars of ASP: (1) a shared fictional narrative that the entire group becomes part of, with elements of roleplay and immersive audiovisual storytelling; (2) gameplay, guided by smartphones, that steers players together for real-world interaction and co-operative problem-solving; (3) implicit embodied psychoeducative learning based on experience; (4) creating a safe space for a group to reflect on complex and difficult topics; (5) compatibility with entry-level smartphones (or tablets) with no prior training or external facilitation required.

Now, in a transdisciplinary project spanning academia, industry and the arts, we want to develop the first full-scale ASP intervention to TRL 5/6 – referred to here as ASP #1. This intervention, co-developed with young people in multiple countries while rooted in established evidence-based psychotherapeutic methodologies, will support mental health at the onset of adolescence by focusing on the concept and experience of belonging within social groups, while exploring perceptions, experiences and strategies around mental health. We will implement this intervention in schools in Portugal, Serbia and the UK, using strategies informed by a policy review, and evaluate its efficacy, cost-effectiveness and implementation in ord

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