Informace o publikaci

Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming

Autoři

MRÁZEK Pavel MIRZA-BABAEI Pejman WALLNER Günter KRIGLSTEIN Simone

Rok publikování 2023
Druh Článek ve sborníku
Konference IFIP Conference on Human-Computer Interaction (INTERACT 2023)
Fakulta / Pracoviště MU

Fakulta informatiky

Citace
Doi http://dx.doi.org/10.1007/978-3-031-42293-5_65
Klíčová slova spectatorship; streaming; active audience participation; Twitch
Popis Live streaming of video games is a new form of entertainment attracting millions of users. A unique combination of broadcasting and chat rooms transforms traditionally passive spectating into a deeper social experience. In this paper, we investigate six interaction mechanics that allow viewers to participate actively and to possibly alter the outcome of streamed games with the goal to explore challenges with respect to implementing these mechanics.

Používáte starou verzi internetového prohlížeče. Doporučujeme aktualizovat Váš prohlížeč na nejnovější verzi.

Další info