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Serious Games for Museum Environments

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DOULAMIS Anastasios LIAROKAPIS Fotis PETRIDIS Panagiotis MIAOULIS Georgios

Rok publikování 2011
Druh Článek ve sborníku
Konference Proc. of the 14th International Conference in Computer Graphics and Artificial Intelligence (3IA 2011)
Citace
www http://www.academia.edu/911089/Serious_Games_for_Museum_Environments
Klíčová slova serious games, computer graphics, 3D modelling, artificial intelligence, cultural heritage
Popis This paper presents a serious game for cultural heritage and in particular for museum environmentsfocusing on the younger generation. The aim of the game is to solve a treasure hunt scenario by collectingmedieval objects that used to be located in and around the Priory Undercroft. Located in the heart of Coventry, UK, the Priory Undercrofts are the remains of Coventry’s original Benedictine monastery, dissolvedby Henry VIII. Initial user testing demonstrated the potentials of serious games for education in museumenvironments. Game has been created using innovative aspects as far as 3D content reconstruction isconcerned as well as educational scenarios. Thus, the main contribution of this paper lies in the direction of accelerating 3D reconstruction by combining computer vision tools and on the educational dimension of thedeveloped game. In addition, artificial intelligence tools are adopted for conducting the plot of the game.

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