Informace o publikaci

Procedural Generation of Urban Environments through Space and Time

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NOGHANI Jeremy LIAROKAPIS Fotis ANDERSON Eike

Rok publikování 2010
Druh Článek ve sborníku
Konference Proc. of the 31st Annual Conference of the European Association for Computer Graphics (Eurographics 2010), Poster Session
Citace
www http://diglib.eg.org/EG/DL/conf/EG2010/posters/poster5020.pdf.abstract.pdf;internal&action=action.digitallibrary.ShowPaperAbstract
Popis Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming modifications to an already existing engine to achieve acceptable results. This paper proposes a set of programmable elements that can be adjusted to accommodate for buildings from a broad range of architectural styles, which can then be incorporated into a larger engine.

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