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Examining User Experiences Through A Multimodal BCI Puzzle Game

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LIAROKAPIS Fotis VOURVOPOULOS Athanasios ENE Alina

Rok publikování 2015
Druh Článek ve sborníku
Konference Proc. of the 19th International Conference on Information Visualisation (IV 2015)
Fakulta / Pracoviště MU

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Citace
www http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7272646&queryText=Examining%20User%20Experiences%20Through%20A%20Multimodal%20BCI%20Puzzle&newsearch=true
Doi http://dx.doi.org/10.1109/iV.2015.87
Obor Informatika
Klíčová slova brain-computer interfaces; computer games; human-machine interaction
Popis This paper presents a study of users’ experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate in order to change the game difficulty. Thirty participants were asked to report on the two modes separately. Results indicate that a one-sensor BCI device in games positively contributes to enjoyability but raises mental demand. There was no reported drop in performance in a hybrid system where direct control is not handled by a BCI input. It was found that meditation could not be self-regulated making shortterm direct control a bad design decision in future BCI gaming scenarios for one-sensor headsets.

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